Geoff Alday
I use design and technology to make ideas real so teams can learn what works, make better decisions, and bring meaningful products into the world.
In progress
Lirio NextDirector, Product Design
Reshaping how we make products in an AI-native world.
Building a discovery tool that creates requirements in an afternoon, exposing platform capabilities through A2A and MCP, and defining how we use agents to design, prototype, and develop software. These efforts redefine how products get made when AI becomes part of the operating model instead of just another feature.

Rooster AppProduct Designer & Developer
Built a personalized morning paper app in 8 days, solo.
Rooster is an AI-curated morning paper that transforms news, weather, and personalized content into a conversational daily digest delivered in a warm Southern voice. I designed and built the whole thing, shipping a prototype in eight days and the MVP two weeks later — roughly 75 hours across early mornings, nights, and weekends.
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Lirio CMSDirector, Product Design
Cut content approval time 75% and removed a major operational bottleneck.
Lirio’s behavioral science content lived in a 50-column spreadsheet that slowed every client launch and delayed revenue for months. I designed a custom CMS that gave teams a shared source of truth, cut approval time 75%, and turned a fragile manual process into a scalable workflow.

Watershed AnalyticsPrincipal Designer & PO
Took a learning analytics platform from PoC through acquisition.
Watershed defined a new category of learning analytics built on the xAPI standard. I joined as principal designer and later stepped into product ownership, shaping the reporting system, dashboards, and tools that powered enterprise pilots with Google, AT&T, and Visa — helping carry the platform from concept through acquisition.

Emma GuestbookLead Designer & PO
Took an iPad app from native prototype to App Store launch.
At Emma, I was lead product designer and product owner on Guestbook, an iPad app that let businesses sign people up for email lists in person. I prototyped the entire app in native code so I could test on real iPads before hiring a developer, reducing implementation risk and upfront cost while helping us launch a product customers adopted immediately.

Emma Email EditorLead Designer & PO
Designed the first drag‑and‑drop editor for email.
Creating marketing emails used to mean writing HTML or wrestling with rigid templates. I led design on the first drag-and-drop email editor, helping establish a new interaction model for building email campaigns. The pattern quickly became an industry standard that nearly every major email platform still uses today.